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Wednesday, 14 December 2016

SA Shadow Col: 'BETA 1' Downtown LS

One of the more anticipated mods for San Andreas
probably since the release of San Andreas..
Seeing that Rockstar Games left this portion incomplete

Thursday, 8 December 2016

Wednesday, 7 December 2016

Thursday, 6 October 2016

GTA SA 'PC' NFS FF Cinematic Camera

Changes the in game cinematic camera angles 
to that of other Need For Speed games


Monday, 3 October 2016

GTA:Criminal Russia

A Natural environment for the GTA 
Mother Russia
This map and Intro Blew me away!
the beautiful art work and country style
with GTA naturally fitting with the random GTA like atmosphere of Russia 
its like a Russian Simulator 😄

 pree below

Friday, 30 September 2016

GTA: UNDERGROUND Snapshot 2.2


The updated and current progress made so far
Still on Beta 1 they bring you 
Snapshot 2.2
additional landmass islands.
Bullworth, Dunsfold, Mainland and more!

Sunday, 15 May 2016

GTA V Franklin Player IMG for 'Android' 'GTASA'

RIL.SAGrading ( Android colorcycle.dat) for 'PC' 'GTASA'


Without SA Color Grading  

With SA Color Grading

SA Color Grading
A feature ported from android GTA SA  pc

According to 
NTAuthority
"This modification for GTA: San Andreas replaces the existing color correction RGB value fields in the CTimeCycle data file (data/timecyc.dat) with the more advanced system used in the mobile ports of San Andreas: the data/colorcycle.dat file, containing dot product vectors for every color channel that may be found in the input color."
By NTAuthority

screen shots by
MrMateczko

HQ Sea Life 'GTASA' 'PC'

Wednesday, 4 May 2016

Saturday, 30 April 2016

VIVID SA 1.3 Download

This is the re-release of my first Graphics Pack mod
Vivid SA which was officially released in the month of may in the year 2012.

Wednesday, 20 April 2016

Ziggy's SA::RENDER 'Test 1' Config

Some requested it here it is
My SA:Render config settings 
as seen in many sa::render videos on my channel
(shadows have been adjusted a bit lower than my videos to accommodate lower pc's)




What have I done here?
Now.
Shadows are sharper (less pixely)
Bloom is lessened and balanced
lens flare effect is balanced and leveled
motion blur adjusted

this settings was done for the first test release of SA:Render
(The versions only compatible with Nvidia Graphics cards)

What does this configuration do?
To level the graphic effects of SA:Render
making it, smooth and better looking,

All bugs that are present still remain.
a few bugs have been minimized.
eg. shadows glitch in and out.

-In order to use this mod, 

obviously you will need to have 

'SA::RENDER test 1'

already installed-